Sting
Lv 1 
Attacks the enemy with 82 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 2 
Attacks the enemy with 88 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 3 
Attacks the enemy with 95 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 4 
Attacks the enemy with 110 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 5 
Attacks the enemy with 118 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 6 
Attacks the enemy with 127 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 7 
Attacks the enemy with 146 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 8 
Attacks the enemy with 157 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 9 
Attacks the enemy with 168 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 10 
Attacks the enemy with 191 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 11 
Attacks the enemy with 204 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 12 
Attacks the enemy with 217 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 13 
Attacks the enemy with 246 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 14 
Attacks the enemy with 262 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 15 
Attacks the enemy with 278 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 16 
Attacks the enemy with 295 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 17 
Attacks the enemy with 313 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 18 
Attacks the enemy with 331 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 19 
Attacks the enemy with 350 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 20 
Attacks the enemy with 370 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 21 
Attacks the enemy with 391 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 22 
Attacks the enemy with 412 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 23 
Attacks the enemy with 434 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 24 
Attacks the enemy with 457 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 25 
Attacks the enemy with 481 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 26 
Attacks the enemy with 506 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 27 
Attacks the enemy with 531 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 28 
Attacks the enemy with 557 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 29 
Attacks the enemy with 584 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 30 
Attacks the enemy with 611 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 31 
Attacks the enemy with 639 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 32 
Attacks the enemy with 668 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 33 
Attacks the enemy with 697 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 34 
Attacks the enemy with 727 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 35 
Attacks the enemy with 758 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 36 
Attacks the enemy with 789 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 37 
Attacks the enemy with 820 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 38 
Attacks the enemy with 852 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 39 
Attacks the enemy with 885 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 40 
Attacks the enemy with 917 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 41 
Attacks the enemy with 950 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 42 
Attacks the enemy with 984 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 43 
Attacks the enemy with 1017 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 44 
Attacks the enemy with 1051 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 45 
Attacks the enemy with 1084 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 46 
Attacks the enemy with 1118 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 47 
Attacks the enemy with 1151 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 48 
Attacks the enemy with 1185 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 49 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible.
none none

Sting
Lv 101 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+1 Chance u,Maximizes the skill’s effectiveness. Increases the success rate.

Sting
Lv 102 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+2 Chance Increases the success rate.

Sting
Lv 103 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+3 Chance Increases the success rate.

Sting
Lv 104 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+4 Chance Increases the success rate.

Sting
Lv 105 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+5 Chance Increases the success rate.

Sting
Lv 106 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+6 Chance Increases the success rate.

Sting
Lv 107 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+7 Chance Increases the success rate.

Sting
Lv 108 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+8 Chance Increases the success rate.

Sting
Lv 109 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+9 Chance Increases the success rate.

Sting
Lv 110 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+10 Chance Increases the success rate.

Sting
Lv 111 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+11 Chance Increases the success rate.

Sting
Lv 112 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+12 Chance Increases the success rate.

Sting
Lv 113 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+13 Chance Increases the success rate.

Sting
Lv 114 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+14 Chance Increases the success rate.

Sting
Lv 115 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+15 Chance Increases the success rate.

Sting
Lv 116 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+16 Chance Increases the success rate.

Sting
Lv 117 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+17 Chance Increases the success rate.

Sting
Lv 118 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+18 Chance Increases the success rate.

Sting
Lv 119 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+19 Chance Increases the success rate.

Sting
Lv 120 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+20 Chance Increases the success rate.

Sting
Lv 121 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+21 Chance Increases the success rate.

Sting
Lv 122 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+22 Chance Increases the success rate.

Sting
Lv 123 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+23 Chance Increases the success rate.

Sting
Lv 124 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+24 Chance Increases the success rate.

Sting
Lv 125 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+25 Chance Increases the success rate.

Sting
Lv 126 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+26 Chance Increases the success rate.

Sting
Lv 127 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+27 Chance Increases the success rate.

Sting
Lv 128 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+28 Chance Increases the success rate.

Sting
Lv 129 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+29 Chance Increases the success rate.

Sting
Lv 130 
Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Chance: Increases the success rate.
+30 Chance Increases the success rate.

Sting
Lv 201 
Attacks the enemy with 1229 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+1 Cost Maximizes the skill's efficiency. Decreases MP consumption.

Sting
Lv 202 
Attacks the enemy with 1240 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+2 Cost Decreases MP consumption.

Sting
Lv 203 
Attacks the enemy with 1251 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+3 Cost Decreases MP consumption.

Sting
Lv 204 
Attacks the enemy with 1262 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+4 Cost Decreases MP consumption.

Sting
Lv 205 
Attacks the enemy with 1273 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+5 Cost Decreases MP consumption.

Sting
Lv 206 
Attacks the enemy with 1284 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+6 Cost Decreases MP consumption.

Sting
Lv 207 
Attacks the enemy with 1295 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+7 Cost Decreases MP consumption.

Sting
Lv 208 
Attacks the enemy with 1306 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+8 Cost Decreases MP consumption.

Sting
Lv 209 
Attacks the enemy with 1317 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+9 Cost Decreases MP consumption.

Sting
Lv 210 
Attacks the enemy with 1328 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+10 Cost Decreases MP consumption.

Sting
Lv 211 
Attacks the enemy with 1339 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+11 Cost Decreases MP consumption.

Sting
Lv 212 
Attacks the enemy with 1350 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+12 Cost Decreases MP consumption.

Sting
Lv 213 
Attacks the enemy with 1361 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+13 Cost Decreases MP consumption.

Sting
Lv 214 
Attacks the enemy with 1372 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+14 Cost Decreases MP consumption.

Sting
Lv 215 
Attacks the enemy with 1383 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+15 Cost Decreases MP consumption.

Sting
Lv 216 
Attacks the enemy with 1394 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+16 Cost Decreases MP consumption.

Sting
Lv 217 
Attacks the enemy with 1405 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+17 Cost Decreases MP consumption.

Sting
Lv 218 
Attacks the enemy with 1415 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+18 Cost Decreases MP consumption.

Sting
Lv 219 
Attacks the enemy with 1426 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+19 Cost Decreases MP consumption.

Sting
Lv 220 
Attacks the enemy with 1437 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+20 Cost Decreases MP consumption.

Sting
Lv 221 
Attacks the enemy with 1448 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+21 Cost Decreases MP consumption.

Sting
Lv 222 
Attacks the enemy with 1459 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+22 Cost Decreases MP consumption.

Sting
Lv 223 
Attacks the enemy with 1470 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+23 Cost Decreases MP consumption.

Sting
Lv 224 
Attacks the enemy with 1481 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+24 Cost Decreases MP consumption.

Sting
Lv 225 
Attacks the enemy with 1492 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+25 Cost Decreases MP consumption.

Sting
Lv 226 
Attacks the enemy with 1503 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+26 Cost Decreases MP consumption.

Sting
Lv 227 
Attacks the enemy with 1514 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+27 Cost Decreases MP consumption.

Sting
Lv 228 
Attacks the enemy with 1525 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+28 Cost Decreases MP consumption.

Sting
Lv 229 
Attacks the enemy with 1536 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+29 Cost Decreases MP consumption.

Sting
Lv 230 
Attacks the enemy with 1547 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dualsword weapon, or dualdagger weapon. Overhit is possible. Enchant Cost: Decreases MP consumption.
+30 Cost Decreases MP consumption.
