Skills

Sting Skill


Sting
Class: E Paulus Knight Min Level: 24 Type: OP_ACTIVE
Description:
Sting Lv 1 Attacks the enemy with 82 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 2 Attacks the enemy with 88 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 3 Attacks the enemy with 95 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 4 Attacks the enemy with 110 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 5 Attacks the enemy with 118 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 6 Attacks the enemy with 127 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 25 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 7 Attacks the enemy with 146 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 8 Attacks the enemy with 157 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 9 Attacks the enemy with 168 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 10 Attacks the enemy with 191 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 11 Attacks the enemy with 204 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 12 Attacks the enemy with 217 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 13 Attacks the enemy with 246 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 14 Attacks the enemy with 262 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 34 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 15 Attacks the enemy with 278 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 16 Attacks the enemy with 295 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 17 Attacks the enemy with 313 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 18 Attacks the enemy with 331 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 19 Attacks the enemy with 350 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 20 Attacks the enemy with 370 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 21 Attacks the enemy with 391 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 22 Attacks the enemy with 412 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 23 Attacks the enemy with 434 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 24 Attacks the enemy with 457 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 44 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 25 Attacks the enemy with 481 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 26 Attacks the enemy with 506 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 27 Attacks the enemy with 531 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 28 Attacks the enemy with 557 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 29 Attacks the enemy with 584 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 30 Attacks the enemy with 611 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 31 Attacks the enemy with 639 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 32 Attacks the enemy with 668 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 33 Attacks the enemy with 697 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 34 Attacks the enemy with 727 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 54 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 35 Attacks the enemy with 758 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 36 Attacks the enemy with 789 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 37 Attacks the enemy with 820 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 38 Attacks the enemy with 852 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 39 Attacks the enemy with 885 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 40 Attacks the enemy with 917 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 41 Attacks the enemy with 950 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 42 Attacks the enemy with 984 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 43 Attacks the enemy with 1017 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 44 Attacks the enemy with 1051 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 62 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 45 Attacks the enemy with 1084 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 46 Attacks the enemy with 1118 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 47 Attacks the enemy with 1151 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 48 Attacks the enemy with 1185 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 49 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible.
none none
Sting Lv 101 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+1 Chance u,Maximizes the skill’s effectiveness. Increases the success rate.
Sting Lv 102 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+2 Chance Increases the success rate.
Sting Lv 103 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+3 Chance Increases the success rate.
Sting Lv 104 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+4 Chance Increases the success rate.
Sting Lv 105 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+5 Chance Increases the success rate.
Sting Lv 106 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+6 Chance Increases the success rate.
Sting Lv 107 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+7 Chance Increases the success rate.
Sting Lv 108 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+8 Chance Increases the success rate.
Sting Lv 109 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+9 Chance Increases the success rate.
Sting Lv 110 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+10 Chance Increases the success rate.
Sting Lv 111 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+11 Chance Increases the success rate.
Sting Lv 112 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+12 Chance Increases the success rate.
Sting Lv 113 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+13 Chance Increases the success rate.
Sting Lv 114 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+14 Chance Increases the success rate.
Sting Lv 115 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+15 Chance Increases the success rate.
Sting Lv 116 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+16 Chance Increases the success rate.
Sting Lv 117 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+17 Chance Increases the success rate.
Sting Lv 118 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+18 Chance Increases the success rate.
Sting Lv 119 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+19 Chance Increases the success rate.
Sting Lv 120 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+20 Chance Increases the success rate.
Sting Lv 121 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+21 Chance Increases the success rate.
Sting Lv 122 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+22 Chance Increases the success rate.
Sting Lv 123 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+23 Chance Increases the success rate.
Sting Lv 124 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+24 Chance Increases the success rate.
Sting Lv 125 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+25 Chance Increases the success rate.
Sting Lv 126 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+26 Chance Increases the success rate.
Sting Lv 127 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+27 Chance Increases the success rate.
Sting Lv 128 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+28 Chance Increases the success rate.
Sting Lv 129 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+29 Chance Increases the success rate.
Sting Lv 130 Attacks the enemy with 1218 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Chance: Increases the success rate.
+30 Chance Increases the success rate.
Sting Lv 201 Attacks the enemy with 1229 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+1 Cost Maximizes the skill's efficiency. Decreases MP consumption.
Sting Lv 202 Attacks the enemy with 1240 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+2 Cost Decreases MP consumption.
Sting Lv 203 Attacks the enemy with 1251 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+3 Cost Decreases MP consumption.
Sting Lv 204 Attacks the enemy with 1262 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+4 Cost Decreases MP consumption.
Sting Lv 205 Attacks the enemy with 1273 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+5 Cost Decreases MP consumption.
Sting Lv 206 Attacks the enemy with 1284 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+6 Cost Decreases MP consumption.
Sting Lv 207 Attacks the enemy with 1295 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+7 Cost Decreases MP consumption.
Sting Lv 208 Attacks the enemy with 1306 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+8 Cost Decreases MP consumption.
Sting Lv 209 Attacks the enemy with 1317 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+9 Cost Decreases MP consumption.
Sting Lv 210 Attacks the enemy with 1328 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+10 Cost Decreases MP consumption.
Sting Lv 211 Attacks the enemy with 1339 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+11 Cost Decreases MP consumption.
Sting Lv 212 Attacks the enemy with 1350 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+12 Cost Decreases MP consumption.
Sting Lv 213 Attacks the enemy with 1361 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+13 Cost Decreases MP consumption.
Sting Lv 214 Attacks the enemy with 1372 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+14 Cost Decreases MP consumption.
Sting Lv 215 Attacks the enemy with 1383 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+15 Cost Decreases MP consumption.
Sting Lv 216 Attacks the enemy with 1394 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+16 Cost Decreases MP consumption.
Sting Lv 217 Attacks the enemy with 1405 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+17 Cost Decreases MP consumption.
Sting Lv 218 Attacks the enemy with 1415 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+18 Cost Decreases MP consumption.
Sting Lv 219 Attacks the enemy with 1426 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+19 Cost Decreases MP consumption.
Sting Lv 220 Attacks the enemy with 1437 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+20 Cost Decreases MP consumption.
Sting Lv 221 Attacks the enemy with 1448 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+21 Cost Decreases MP consumption.
Sting Lv 222 Attacks the enemy with 1459 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+22 Cost Decreases MP consumption.
Sting Lv 223 Attacks the enemy with 1470 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+23 Cost Decreases MP consumption.
Sting Lv 224 Attacks the enemy with 1481 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+24 Cost Decreases MP consumption.
Sting Lv 225 Attacks the enemy with 1492 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+25 Cost Decreases MP consumption.
Sting Lv 226 Attacks the enemy with 1503 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+26 Cost Decreases MP consumption.
Sting Lv 227 Attacks the enemy with 1514 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+27 Cost Decreases MP consumption.
Sting Lv 228 Attacks the enemy with 1525 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+28 Cost Decreases MP consumption.
Sting Lv 229 Attacks the enemy with 1536 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+29 Cost Decreases MP consumption.
Sting Lv 230 Attacks the enemy with 1547 Power added to P. Atk., causing bleeding for 20 seconds and doing damage of 67 HP every second. Requires a sword, dagger, dual-sword weapon, or dual-dagger weapon. Over-hit is possible. Enchant Cost: Decreases MP consumption.
+30 Cost Decreases MP consumption.

Skill file as it is set on Fire Angel Empire server:


Explinations:
add Add the node value to the exponent power
sub Substitute the node value to the exponent power
mul Multiply the node value with the exponent power
table The node values represent the power applied for each skill level
ench Every attribute who have this word is relevant with enchant skill
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Statistics

Version: Gracia Final
Rates:
Xp:
40x
SP:
40x
Drop:
20x
Adena:
250x
Party XP:
40x
Party SP:
40x
Xp Exp:
0x
Sp Exp:
0x
Spoil:
5x

Server time:

2017-12-17 10:07:00


Minimum statistics:
Number of clans:
84
9/9
Number of registered accounts:
4138
Next siege: -2239 d, -20 h, -7 min - Gludio
Number of heroes:
0/35
9/10
190/202
Current clan wars:
7
Fortress taken:
2/21
Olympiad next change:
2011 Oct 12
Olympiad end validation:
2011 Oct 12
Olympiad end:
2011 Nov 12

Login server:
Offline
Game server:
Offline
VOIP server (mumble):
Offline
Players on:
0
GMs on:
0

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